8/30/2024

In-Game Path Inspect v1.1

As the mod name says, it inspect any node file while in game.
The purpose of this mod was to debug the development of my path tools, which it was extremely useful, if you are going to also make paths for your custom maps this tool can be useful sometimes.

- ASI Plugin by: ZZPuma -



No, atm you can't edit paths, just inspect them, but i do intend to improve it in the future and make it also possible to edit the paths in game, at the beginning of the making of this tool it was possible to change almost any value of the node file in it, but the problem is that those node files work in a so stupid way that if you don't know exactly how these nodes work you will fck everything up, so i entirely removed all the editing stuff away.
If i ever update that mod again i will try to make the editing process more user friendly to minimize all the possible errors.

-- INSTRUCTIONS --
 
Move " InGamePathInspect " folder into your modloader folder.

By default you have to press " > " key to open the menu, to change
  it open the igpi_cfg.ini and put you desired key code in "menu_key"
  
By default it comes with some SAPathUtility Folders, to add/remove folders
  open the igpi_cfg.ini and place your folder paths in any of the slots

This mod will load THOUSANDS of objects when it loads a node file,
  if you don't configure your OpenLimitAdjuster to accept more objects
  your game will simply crash, here is how to fix it:

  Open "III.VC.SA.LimitAdjuster.ini" inside your OpenLimitAdjuster folder,
  under the [SALIMITS] section search for "Objects = ", put there a value
  of 500000, that's more than enough.

  Only if using fastman92limitadjuster, under [DYNAMIC LIMITS] search
  for "Objects = ", put again the 500000 value.




PASSWORD = 123


Credits: 
ZZPuma - Author
Ocornut - ImGui
All Plugin-SDK Contributors

Special Thanks:
Deniska
LightVelox
Fastman92


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