Showing posts with label Racetrack. Show all posts
Showing posts with label Racetrack. Show all posts

4/14/2023

Hey everyone, new original track! For the first time i tried to do some sort of a japanese drift track like ebisu, meihan, nikko etc... something more raw i think, and i really liked the end result hope you guys likes it as well!

- Map by: ZZPuma -


10/08/2022

Hello everyone, new original map! This one i made highly inspired in the Assetto Corsa map - Underground Garaz Tube and obviously in the Tokyo Drift movie. Waaaaay back i wanted to port that ac map to gta sa but the map topology was so horrendous that i just gave up xD, then some time ago my friend (FreeZic and BobbyShaw) suggested me to make a parking lot map and i instantly remembered that ac map, so i tried to make some sort of a spiritual successor of the Garaz Tube.

- Map by: ZZPuma -


4/16/2022

 UPDATE 04/24/2022
 Time Trial Update!! I've finally made a time attack mod to a race map and i think it's working flawlessly, but you must install CLEO+ to make it work, just redownload it and overwrite all your CoastFury files, just like installing any other map.
 
Heeey, new map! it's a map that i have been designing it for some time ago, and it's finished :D
I think this is probably my best map in terms of playability, like, i tried to make the roads smooth as possible using a lot of techniques that i didn't used in my other maps, and it's also probably the most detailed too i think, even though it's not biggest.

- Map by: ZZPuma -
 
 

12/27/2021

Yay, some FR Legends tracks for gta sa, something that people have been requesting me a lot for a very long time and here it is :D
 To be honest, I tough it would be a kinda simple task to do, but it wasn't so simple to convert them, i obviously used assetstudio to rip the models from the game, but for some reason some models in the export have their scales completely modified(?), like the trees in usair i had to replace all of them manually and some other objects.
Not only that but i also had to make a retopolgy in almost of the entirety of the usair map, seriously the mesh is absurdly low-poly it was impossible to do a decent prelight with what was there initially and i did some quick fixes in the maps also, like closing some holes some uv mapping issues etc...
And i've also added some spotlights in the maps for a night drive :D because any of them have them xD (except for usair that have a little)
 
-- Original models from: FR Legends --
-- Convert - Rip - Edit by: ZZPuma --