Wow, who would expect me updating a map huh, xD
Now the entire map has traffic, both vehicles and peds wander around all streets.
I did this to fully test my path script and see if it is indeed possible to make maps with it, and it is :D.
Honestly, the map path is very complex, it easily breaks the node limits in a lot of areas mostly because of the gigantic bridge curves that consumes way too much nodes to make the vehicles smoothly turn while driving on them.
As i said, it breaks a lot of limits, so you now MUST use fastman92LimitAdjuster to make them work.
Well, i also wanted to make a video trailer for that update and that thing came out lol.
Never tried to do something on that style, i think the result is cool :D
FUN FACT:
The animation where you see white hooded guy aim the weapon were made with kinects, yeah, Xbox 360 kinects, lol.
Honestly, the results are absurdly impressive for just a workaround, with just two kinects you can make some professional mocap animations in your own house.
It is 1000x better than any of those camera video to animation softwares you found on the internet, Rokoko Studio for example.
If someone is interested i can make some tutorials about it on how to setup everything.