12/30/2024

 Hello people, long time again, just as usual xD
So PumaStudio v0.4 is not nearly to be finished, it is in a absurdly unstable state, this is due to the cheer amount of new stuff and rewritten code i had made to the entirety of the mod, but all for a good benefit, the functions that i'm adding/added are very handy for video making.


So, as i said the mod is very un-optimized and broken atm, i really don't want to release it in such poor state, to make it actually stable and ready for a public launch it will take a looong time yet to finish it, so for the people that doesn't care about that, or the ones that just want to support my work i have opened a Patreon, there you will give me a huge help and the access to the latest PumaStudio version :D
 
 That Patreon isn't only for PumaStudio development, it is for my work in general, I still have big plans for SA, no worries, i recently heard that the Skate 2 and Skate 3 maps have been fully ripped from their games, if that's true i'll 100% try to convert them to SA, i also want to entirely re-convert C1 Shuto Expressway with paths, detailed lighting, radar, etc..., i really hate how the current one looks, it is horrible.
 
↓ PumaStudio 0.4 Early Access ↓


9/29/2024

Wow, who would expect me updating a map huh, xD
Now the entire map has traffic, both vehicles and peds wander around all streets.
I did this to fully test my path script and see if it is indeed possible to make maps with it, and it is :D.


Honestly, the map path is very complex, it easily breaks the node limits in a lot of areas mostly because of the gigantic bridge curves that consumes way too much nodes to make the vehicles smoothly turn while driving on them.
As i said, it breaks a lot of limits, so you now MUST use fastman92LimitAdjuster to make them work.
 

Well, i also wanted to make a video trailer for that update and that thing came out lol.
Never tried to do something on that style, i think the result is cool :D
 

FUN FACT:
The animation where you see white hooded guy aim the weapon were made with kinects, yeah, Xbox 360 kinects, lol.


Honestly, the results are absurdly impressive for just a workaround, with just two kinects you can make some professional mocap animations in your own house.
It is 1000x better than any of those camera video to animation softwares you found on the internet, Rokoko Studio for example.
If someone is interested i can make some tutorials about it on how to setup everything.

v1.3 -  What's New: 
  • Improved path export function, emergency/disabled paths are always later processed to avoid placing wrong nodes on normal paths.
 
v1.2 -  What's New: 
  • New algorithm to export parking shapes, no more needed to set lanes for them it is automatically set the correct amount of lane values at exporting stage.
  • Function to convert old Deniska's path format to the new one used by my script, it is under the "Advanced" tab.
 
v1.1b - Hotfix
  • Fixed massive bug while exporting paths to FLA format
v1.1 - What's New: 
  • ROADBLOX.DAT export
  • Special Nodes dummy
  • Path Settings section menu changes
  • Automatic OnDeadEnd flag
 
Finally, after years of using Deniska's sa path tool for 3ds max i decided to do my own shit this time xD
I have re-writed basically everything, making my own path generating algorithm and adding a lot more functionalities.

- Max Script by: ZZPuma -


8/30/2024

v1.1 - What's New:
  • Almost all function now handles the ROADBLOX.DAT file, merging, converting, etc...
  • A bunch of problems have been fixed.
 
For the first time i'm doing a standalone app :D
SAPU is a very powerful tool for any map creator, it has a bunch of node files based functions, well not much tbh but they are indeed very cool functions: Move, Merge, Convert, Inspect and Generate.
 - App by: ZZPuma -