Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

9/29/2024

v1.3 -  What's New: 
  • Improved path export function, emergency/disabled paths are always later processed to avoid placing wrong nodes on normal paths.
 
v1.2 -  What's New: 
  • New algorithm to export parking shapes, no more needed to set lanes for them it is automatically set the correct amount of lane values at exporting stage.
  • Function to convert old Deniska's path format to the new one used by my script, it is under the "Advanced" tab.
 
v1.1b - Hotfix
  • Fixed massive bug while exporting paths to FLA format
v1.1 - What's New: 
  • ROADBLOX.DAT export
  • Special Nodes dummy
  • Path Settings section menu changes
  • Automatic OnDeadEnd flag
 
Finally, after years of using Deniska's sa path tool for 3ds max i decided to do my own shit this time xD
I have re-writed basically everything, making my own path generating algorithm and adding a lot more functionalities.

- Max Script by: ZZPuma -


2/07/2021

Hello guys :), no, I'm not dead, just very busy with my job this times and trying to do a mountain pass for the first time is very time consuming xD. It's been quite a long time that I'm working on this map (especially because I've restarted everything two times already :P), but I'll finish it sometime, as i said it's my first time doing this type of model, so i do, undo, redo and learn a bunch of things in the process of this project. In some weeks or months this will probably be complete (let's hope so xD)

Some images of the Cadence Mountain (very incomplete as you can see):









That's it, a lot of people are making requests but I really want to finish this project first, that's is something that i always wanted to do when I started doing racing tracks for gta sa xD (unfortunately as I said this will take a lot of time to finish still).

no download yet...