10/01/2021

Cadence Island

Update 10/03/2021 
  -  Fixed some alpha issues in the trees
 
YES, IT'S FINALLY DONE, Cadence Island, a drift map that i designed long time ago and is only now finished, it has 20kms of streets and some +10kms for the rally road and beach road
 
- Map by: ZZPuma -
 


It's full prelighted for day and night, and it has light poles, they are not destroyable though I didn't wanted to make a gta.dat file for the mod


It has also an oriental village :D, the fire particles are a bit too large I know, this happened because with overdose mod they have the perfect size, but in vanilla they are that giant things


And there's the beach road, yeah, it's very simple and lowpoly since it's not the main focus of the map it's there just to be there :)




And an overview of the roads



And finally the video map presentation, i put a lot of vfx in that one, enough to make vegas freeze like crazy in the rendering  (ノಠ益ಠ)ノ彡┻━┻
 

 
Obviously i can't take credit for everything, it has some models that i recreated from others maps, like the sakura trees, small fire totem, the oriental village props, water tank etc...

You are probably thinking "why the fuck that guy take so long to finish that map?"
That's simple, my intention with this map were completely different in the beginning, and i were way too less skilled with 3ds max, in the process of the map i've learned a bunch of new techniques that would improve a lot the map gameplay with the map almost complete, and well, i remade all the map, 4 times xD, tbh, i still don't fully like the final result, i could add and fix a lot of things in it,  but i simply can't stand having to work on this project anymore, it was already too much time invested in this simple project, in the process i had a lot of ideas and requests from people and i was locked to first finish this map before starting any other somewhat big or medium project, hope you guys still like the map.

There's three teleport codes for you to use:
cad1 = start of the map
cad2 = end of the map
cad3 = village
 
--- REQUIRED ---
 - Modloader -
- OpenLimitAdjuster -
- Fastman92limitadjuster -



By: Chesseburguer

By: FreeZiic 
 
By: Jeremii
 

23 comments:

  1. You are a legend, a master craftsman :)

    ReplyDelete
    Replies
    1. yooo chilly, thanks a lot man, wouldn't consider myself a master but thanks anyway man xD

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    2. Hey what's up ZZPuma
      I would like to know if you can convert this model car for GTA San Andreas
      I drop the link for download

      https://gamemodels.ru/files/file/9706-honda-accord-coupe-ex-03/

      Delete
    3. Sorry man, I don't know how to convert vehicles for gta sa yet, I plan in the future to study more about that though :(

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  2. Replies
    1. Thanks, naruhodo, glad you liked the map :D

      Delete
  3. como siempre un trabajo espectacular

    ReplyDelete
    Replies
    1. Thank you very much brother, glad you liked my work :)

      Delete
  4. brother I have a problem I already configure the fantmanlimitadjuster as specified in the notepad that comes with the mod but in the game I only load a trash can and some boxes, could you help me?

    ReplyDelete
    Replies
    1. Look in the fastmanlimitadjuster ini file if you see the " # " in the start of the lines that you made the changes, you have to erase them or the models will not render, only the gta base models will render just like the thrash can and the boxes

      Delete
  5. Damn, this is truly an amazing map. Big up for actually making the terrain, looks really good. Wish it was ported to V tho... Maybe one day...

    ReplyDelete
    Replies
    1. Thanks a lot bro, glad to hear that. Unfortunately I have no experience with V :( tho there was a guy a long time ago who ported one of my maps to V

      Delete
  6. Perfect map man as aways, i was lookin into the IPL and i wanted to know if you can explain or know what is this "hash_9360d5a6" at the end of the file? and is it ok if i try to convert to MTA?

    ReplyDelete
    Replies
    1. Thanks man! So, that bunch of "hashs" in the IPL are additional objects i added in the map using this mod: https://www.mixmods.com.br/2021/07/in-game-map-editor-v0-6-editor-de-mapa-dentro-do-jogo/
      for some reason the objects only preserves theirs id but not the names. And about the conversion to MTA, no problem man, go on!

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    2. Is it ok if i post on gtainside too, and do u happen to know or there is any way to know what every hash stand for?

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    3. Yeah man, no prob. Well, you can just search for the IDs in that site: https://dev.prineside.com/gtasa_samp_model_id/

      Like, searching for the id 826 in the site : https://dev.prineside.com/en/gtasa_samp_model_id/search/?q=826
      And there you go, now you know that the "hash_8e0f498d" is a "genVEG_tallgrass10"

      EXCEPT for the ID 19324, this id is the object "zzpcad124" if you search for it in prineside you will find some random item for SAMP with no use for gta sa

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  7. hello do you have discord i would like to ask you something :)
    feel free to add me please FreeZiic#2678

    ReplyDelete
  8. ayyy, this mod is soooo good man, I hope in the future there will be more good mods from you :)

    ReplyDelete
    Replies
    1. Hey man, thanks a lot! I'm atm finishing a new original map by me, in less than a month i'm sure i'll finish it :D

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