Hey everyone, a new mod, this one is a just for fun one.
It's simple, it's a map where cars keep being spawned at a set time and a set average speed, it can give you a lot of fun with the janky gta sa car physics xD
- Map & Cleo Script by: ZZPuma -
This is actually a project that i have abandoned last year and decided to revive it now. I've learned so much about scripting that i knew i could improve that old script 1000x more. Seriously guys, my old script code for that map was pure GARBAGE with hundreds of bugs and i had no idea how to solve them, so i just gave up and started doing other projects.
And of course, the video presentation, a simple one tbh
-- INSTRUCTIONS --
Move " CrossingChaos " folder into your modloader folder, just that.
↓↓ You can customize those commands at CrossingChaos_cfg.ini ↓↓
CRCM = Opens menu
CRCTP = Teleport to the map
↓↓ Inside the Menu ↓↓
↑↓ = Up and down navigation
←→ = use selected option
CRCM = Opens menu
CRCTP = Teleport to the map
↓↓ Inside the Menu ↓↓
↑↓ = Up and down navigation
←→ = use selected option
-- IMPORTANT NOTES --
- To increase the max vehicles you must use Open Limit Adjuster or Fastman92LimitAdjuster
- This of course won't prevent any crashes if you abuse way too much of the game!
- Open Limit Adjuster : [SALIMITS] - Vehicles = number
- Fastman92LimitAdjuster : [DYNAMIC LIMITS] - Vehicles = number
- I recommend you to not use rhino/tank in the map, for some reason it crashes the game.
- If you use too much high poly cars, you will obviously suffer some lag spikes.
- At a very low "Spawn Time" it's very likely that your game will crash if you are using a long list of ID's.
- At the CCVehicleList folder you can add or remove vehicles ID's to be spawned at determined filter on the menu.
- WARNING: with the more IDs you put in the txt file, greater will be the chance of crashing the game.
- DO NOT LEAVE ANY WHITE SPACES, such as "enters", "space" etc... or you suffer a lot more crashes.
- This of course won't prevent any crashes if you abuse way too much of the game!
- Open Limit Adjuster : [SALIMITS] - Vehicles = number
- Fastman92LimitAdjuster : [DYNAMIC LIMITS] - Vehicles = number
- I recommend you to not use rhino/tank in the map, for some reason it crashes the game.
- If you use too much high poly cars, you will obviously suffer some lag spikes.
- At a very low "Spawn Time" it's very likely that your game will crash if you are using a long list of ID's.
- At the CCVehicleList folder you can add or remove vehicles ID's to be spawned at determined filter on the menu.
- WARNING: with the more IDs you put in the txt file, greater will be the chance of crashing the game.
- DO NOT LEAVE ANY WHITE SPACES, such as "enters", "space" etc... or you suffer a lot more crashes.
-- REQUIRED --
Tools Credits:
Kam's GTA Scripts - Kam & gold_fish
Magic.TXD - DK22Pac & The_GTA
CollEditor2 - steve-m
Cleo Library - Seemann
Cleo+ - Junior_Djjr
Magic.TXD - DK22Pac & The_GTA
CollEditor2 - steve-m
Cleo Library - Seemann
Cleo+ - Junior_Djjr
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