12/19/2020

Nürburgring - Nordschleife

----- From Assetto Corsa to MTA SA Mod : Supr1k -----
Supr1k Site : https://vk.com/supre
 
-- Original 3D models : Kunos Simulazioni -- 
 
-- Conversion to single-player: ZZPuma --
 
 
 Since the map is a little bigger than the gta sa map, you will need the FLA configured in your game to make the map be shown in game

Man, that was a giant pain to convert this track, it has so many models to organize, thank God Supr1k is an organized person and made the models follow a certain pattern so i could speed up a lot the placement of the pieces :)


 Teleport codes:
Type " nbr1 " Main teleport to the track
Type " nbr2 " for the side track
 
--- REQUIRED ---
- Modloader -
- OpenLimitAdjuster -
- Fastman92limitadjuster -
 
 

9 comments:

  1. Catalunya circuit from MTA : SA to GTA SA Bro pls

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    Replies
    1. In a very long future i will port it with some other MTA tracks inside a pack, since this one is not so big i prefer to release it like that.

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    2. Yesss. Thank you bro :D

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  2. Any way to pass it to CreateObject and CreateDynamicObject?

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    Replies
    1. I sincerely have no idea what you said there xD

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    2. ohh, that makes sense now :). Now referring to the question, I still don't know how to do this :\

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  3. Hey man, I saw your video and the problem is probably some other map is grabbing the models id from Nordschleife. Since Nordschleife uses a LOT of IDs, this is very likely to happen if you have other maps installed with them, try to uninstall your other map mods and leave only nurbugring installed in your game and then see if the problem persists.

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  4. Nice record, bro :) good to know that it's working fine now :D So, for the track appearing slow you can just install Project2DFX and set the " AllNormalObjectsDrawDistance " to some value greater than 700 or whatever value that suits your computer. So I lowered the maximum I could the map height, but it models stills very high in the sky, the average height stays at 300 meters even lowering the whole track to the sea level :( , the only solution to this is to disable the clouds with some mod like MixSets (wich I use) or the " Real Skybox " (wich I use too xD) that disable the clouds too.

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  5. Sure, someday I can convert them, I just have to finish my actual project and deal with some irl stuff to start converting more tracks to gta ( unfortunately this will take a very long time yet :\ ).

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